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Korona is a classical 2D Point-and-Click Adventure in a fictional universe, in which all life and being is composed of atomic parts consisting of colored energy. This energy determines the structure, the appearance and also the nature of the particular object, plant, landscape, animal or human.
The world of Korona was created as a comparably tiny object, which later is only refered to as the sun, released a sheer boundless amount of energy, colored energy, which brought life and character to a former bleak, grey planet.
Even the humans which appeared in this process are a conglomerate of these various different energies, if not the most complex composition.
As such, they consist of...
Red energy, which constitutes blood, fire, passion, ...
Yellow energy, which constitutes value, trade, community, ...
Green energy, which constitutes life, growth, chemistry, ...
Blue energy, which constitutes air, water, freedom, ...
Violet energy, which constitutes mind, will, intellect, ...
Black energy, which constitutes shadows, death, secrets, ... and
White energy, which constitues purity, integrity and faith.
But although all humans were built out of the same of these energy components, they developed themselves in a different fashion. They learned to dominate and control the energy resting in each and every object and form of life, and to manipulate it to their benefit.
Human that were talented in controlling blood and fire began to establish the red people and set themselves apart from the rest of the society - which continued with all of the other colors, resulting in a humanity split into 7 nations.
After many catastrophes caused by the vast power of the sun, the sovereign of the white people decided to destroy this force and constructed a city in which all nations should live together in peace and harmony.
The red nation provided warmth and protection,
the yellow nation economy and administration,
the green research and agriculture,
the blue seafaring and weather management,
the violet education and crime clearance,
the black funerals and observation,
and the white religion and governance.
This city was called Korona and it should constitute the central utopia of the world for many hundred years.
But a young, innocent nomad merchant carries a message for the citadel of Korona which could destroy the solid structure of the whole city once and for all.
--- Puzzles ---
Korona integrates a variety of unique puzzles that the player has to face, often inspired by psychological tests and insights or algorithms of artificial intelligence.
Cryptarithmetic (after Henry Dudeney)
Game of Life (after John Horton Conway)
Hill Climbing (classic AI)
Prediction Puzzles (resembles Hidden Markov Models, after Andrei Andrejewitsch Markow)
Tradeoff chains (classical problem of the evaluation of value)
Number Series Problem (classic Eureka effect)
Trading Card Game (Korona: Tinker's Curse
Problems, Questions, Suggestions: